


That's in no small part due to the way modding will work in the upcoming game instead of offering community modifications via established frameworks like the Steam Workshop, which is how Cities: Skylines handled mods, its follow-up will use a proprietary content platform called Paradox Mods. RELATED: Cities: Skylines 2's Map is Smaller Than Previously BelievedĪnd while its sequel will be looking to build on that momentum, it won't support third-party content at launch, Paradox has announced. That's in no small part thanks to its extensive support for modding that elevated Colossal Order's title from a compelling management sim to an incredibly expansive experience with near-infinite replay value. Originally released in 2015, Cities: Skylines is still touted as one of the best city builders of all time.
